Extra Credits - Marlene Sáez Mira

Extra Credits - Marlene Sáez Mira

UNIT 4: USING GAME PRINCIPLES TO ENGAGE STUDENTS

I am going to show you two good and interesting videogames for children that we can use in class with the pupils.


The first videogame is called "Blox 3D", which is a fun and easy way for kids to learn 3D modelling. You can create beautiful objects in a simple and intuitive manner using tap and double tap to delete. It is possible to add animated objects like gears, propellers and wheels to make them come alive. This app has been designed to develop children's creativity and visualization skills. We can use it in the Art or IT classes. 

To know more about this videogame click here: https://blox3d.com/home

This is a trailer about the app:


The second videogame, which is called "Wuzzit Trouble", by BrainQuake, is supported by peer-reviewed, published research conducted by Stanford University and Tampere University of Technology, Finland. The U.S. Department of Education recognized BrainQuake's innovations in 2015 with a Small Business Innovation Research Award. Wuzzit Trouble develops problem-solving skills and number sense, the foundation for complex and sophisticated mathematical thinking.

Playing Wuzzit Trouble will also promote creative and critical thinking skills while building a positive disposition to mathematics. Unlike so many math games, puzzles and activities that focus on basic computational skills, Wuzzit Trouble helps players increase their critical and creative 21st century math competencies.

In Wuzzit Trouble, your job is to free the lovable Wuzzits from the traps they’ve inadvertently wandered into inside the castle. You have to use your problem-solving and critical thinking skills to unlock the Wuzzits’ cages by gathering keys. Along the way you can also give the Wuzzits treats and collect special items from each of the rooms you explore. 

To know more about that click here: https://www.brainquake.com/

This is a short video to show you how the game works:






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